Introduction
For questions or feedback, you can either send a mail to mdzkimchi@gmail.com or contact me on the Larian Studios Discord channel.

Tired of boring Bow-and-Arrow-Gameplay? Feel uninspired by always jumping to high ground and simply using the strongest skill currently off cooldown?
Do you enjoy the smell of gunpowder and the satisfying recoil provided by firearms? Then the Musketeer Classmod might just be the mod for you.
D:OS2 is a great game that encourages players to strategize and solve problems with creative solutions and ideas. Whilst Pyromancers
or Assasins have a diverse arsenal of skills at their disposal, Rangers are left with very little creativity
in their toolkit. The Mod was designed with a new Class in mind, the Musketeer that uses firearms to deal heavy ranged-DPS but require
more finesse to unleash their high damage potential.
Firearms need to be reloaded when empty and can be loaded with different kinds of Ammunition. In order to clearly show the player his available Ammunition and currently loaded Ammunition-Type,
a new Menu, the Ammobar will be available once a firearm is equipped. The Ammobar shows the current and maximum Ammunition
of a player's current firearms and also preview the consumption and restoration of Ammunition a skill would provide.
The currently loaded Ammunition-Type is also displayed by a pulsating effect on the top part of the Menu.
The Musketeer Mod does not replace any game content and only adds more options. If your friends still fancy primitve bows and arrows, then let them be.
Rifles are a new Weapon-type and not a direct replacement for bows or crossbows.
Installation Instruction
The Mod is available on the Steam Workshop!.
The Mod has the following Requirements:
- Norbyte's Script Extender is installed
- (Animation Plus) Mod from Laughing Leader installed and loaded before the Musketeer Mod
If you are missing any of the Requirements listed above, then the mod will not work.
Installation - Musketeer Mod
Firstly, make sure the Requirements stated above are met. In case you are missing any of them, there are instructions for aquiring them further below. The Mod is currently in open Beta and thus not yet available on the Steam Workshop. To install the mod, simply download the Mod and place it in the following folder:
Now, you are good to go! From the game’s main menu, navigate to the mod menu and activate
Installation - Script Extender
Once downloaded, unpack it wherever you want and start the Application. To install the Script Extender, press on

Installation - Animation Plus
Installing theSubscribing to it on the Workshop will automatically place the mod in the correct location, when downloaded manually you'll have to put it in this folder:
Features
Weapon Type: Rifles
The Musketeer Classmod introduces Rifles to the game as an alternative to traditional bows and crossbows. Unlike other ranged projectile-based weapons, rifles use ammonition and have to be manually reloaded. Reloading takes time and will occupy you until your next turn.
In total, 3 different types of rifles are available in this mod:
Name | Damage | Range | Maximum Ammunition | Properties |
![]() Muskets |
Moderate | 10m | 3-6 | Standard issue Musket. Solid and sturdy with moderate damage and range |
![]() Matchlock |
Moderate - High | 8m | 6-7 | Slight deviation of the traditional Musket. With a slight advantage in firepower at the cost of range |
![]() Blunderbuss |
High | 4m | 2-3 | A deadly variation of close range firearms. The limited range and capacity it offset by it's big damage potential |
A rifle’s attack range also dictates the range of all rifle-based skills introduced in this mod. A Blunderbuss will thus restrict your ranged firepower dramatically, as skills such as Buckshot and Rend the Marked will be harder to use effectively.
Mechanic: Marked Interactions
Most rifle-based skills have special interactions with Marked targets. Marked can be applied by a number of skills introduced in the Musketeer Classmod. The following spells can apply Marked one or more targets:
Death Sentence | Tracking Shot | Blazing Flare | Tripwire Flare | Piercing Ammunition + Tracking Shot |
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More details about the individual skills are available in the skill overview in the Gameplay section.
Gameplay
Think about how much Ammunition you want to spend in your turn, if you don't want to end up useless next turn because you're empty. All skills have their own purpose. Marking targets in advance is a good way to preserve Ammunition in the current turn and reap the rewards for it next turn. The following table contains details to all the available Musketeer-Skills.
Name | Req | Mem | AP | Ammo | SP | CD | Res | Scale | Range | Description |
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↻ | - | 0 | - | - | - |
Fully restore your Ammunition next turn. Sets Muted, Disarmed and Slowed by 75% and reduces your Dodge Chance by 15% until your next turn. |
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1 | ![]() |
1 | - | 2 | - | Fin | WPN + 3m |
Fire off a shot with exceptional aim, exceeding normal range and dealing 90% damage |
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1 | ![]() |
2 | - | 3 | Phys | Fin | WPN - 2m |
Fire off a high caliber explosive round, dealing 80% damage and causing your target to get knocked back. |
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1 | ![]() |
- | - | 2 | - | - | 8m |
Mark a target, lowering it's resistances and reducing it's dodge chance. |
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1 | ![]() |
- | - | 4 | - | - | 5m |
Dash a short distance, performing a quick partial reload, restoring 1 Ammunition and restoring a small amount of Physical Armor. Additionally grants 15% increased damage and set Hasted for 1 turn. |
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1 | ![]() |
All | - | 3 | - | Fin | WPN + 3m |
Fire off all your current Ammunition in a area around your target, each dealing 100% damage. |
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1 | ![]() |
1 | - | 4 | - | Fin | WPN |
Fire a tracking round on a target, dealing 75% damage and Marking it. |
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1 | ![]() |
1 | - | 3 | - | Fin | WPN |
Fire off a splitting shot, attacking up to 3 Marked Characters around you, each dealing 70% damage. |
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1 | ![]() |
2 | - | 3 | - | Fin | WPN |
Fire off 3 shots in rapid succession, quickly rechambering 1 round inbetween. Each shot deals 55% damage. |
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1 | ![]() |
1 | - | 3 | - | Fin | WPN |
Fire off your last remaining round, dealing 120% damage. |
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1 | ![]() |
0 | - | 5 | - | Fin | 8m |
Increases the range of a targeted character’s ranged attacks and skills by 2m. Also increases Accuracy by 20% and grants bonus Physical Armor and bonus Magic Armor. |
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2 | ![]() |
2 | ![]() |
5 | - | Fin | WPN |
Fire a high caliber round that splits into 5 smaller projectiles in a 35 degree arc. Each projectile deals 50% damage.
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1 | ![]() |
- | - | 3 | - | Fin | 9m |
Throw a Trip Wire Flare trap at a target location. The trap takes a turn to activate. Once activated, the trap will explode when a character steps on it, dealing high damage and Marking affected characters. |
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0 | - | - | - |
Reload your rifle with incendiary Ammunition. |
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↻ | ![]() |
0 | - | - | - |
Reload your rifle with freezing Ammunition. |
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↻ | ![]() |
0 | - | - | - |
Reload your rifle with piercing Ammunition. |
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↻ | ![]() |
0 | - | - | - |
Reload your rifle with experimental explosive Ammunition. |
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↻ | ![]() |
0 | - | - | - |
Reload your rifle with shock Ammunition. |
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1 | ![]() |
1 | ![]() |
3 | - | - | WPN + 3m |
Fire a Flare into the air, which explodes at peak altitude and applies Marked to all enemies in it’s area. Reveals invisible enemies. |
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3 | ![]() |
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5 | - | Fin | WPN + 3m |
Fire off 7 deadly seeker-missiles on every single Marked enemy character around you, each dealing 60% damage in a small area around it’s impact location. |